Professional

Ryan Caltabiano, Associate Software Engineer


Career Goal: Software Engineer

Technically strong and passionate software engineer with 3 years of experience in the game industry and over 7 years of experience in the IT industry looking to help a team bring to life the next level of gaming experiences. Experienced using middleware game engines such as the HeroEngine from Simutronics and Unity from Unity Technologies. Strong team and cross disciplinary communication skills with solid math and analytical thinking. Educational background in computer science and programming with experience in languages such as C/C++/C#, JavaScript, HTML, PHP, and LUA.

Experience

UTV IGNITION GAMES — AUSTIN, TX

Associate Client / Server Programmer, 11/2009 to Present
•    Extended sever source systems, such as data replication and game data storage, to better achieve the goals of the project.
•    Cut AI navigational mesh build time down to 8 hours from 40 hours for the entire world by refactoring the single process to be multithreaded and multiprocess.
•    Engineered and worked on many gameplay systems to include: inventory, combat, abilities, character advancement, grouping, chat, and more.
•    Optimized and fixed memory leaks in existing systems and implemented new game play systems.
•    Planned and executed load testing of various systems to ensure stability and scalability.
•    Tested and reviewed various technologies to assist with the creation and testing of game play and backend system.
•    Hardened existing security systems to prevent undesired access.

Games
•    Faxion Online

CRITICAL MASS INTERACTIVE — AUSTIN, TX

Contract Programmer, 7/2009 to 11/2009
•    Designs, develops, writes, tests, and implements code to reflect the vision of game designers and artists.
•    Works with designers, artists and other personnel involved to produce the highest quality product possible.
•    Writes clear, maintainable, portable code.
•    Identify technical risks, issues, or limitations and be able to design and implement creative solutions.

Games
•    Unannounced prototype game

ASPYR MEDIA — AUSTIN, TX

Contract QA Game Tester, 4/2009 to 7/2009
•    Identified, reported and tracked game play issues using Jira bug tracking system.
•    Created and performed test cases and regression testing on builds and reported and updated issues.
•    Provided performance statistics to help improve playability across all platforms.
•    Provided internal support and information about the product to the company as requested.

Games
•    Guitar Hero World Tour (PC & Mac)
•    Death to Spies: Moment of Truth (PC)
•    XIII Century Gold (PC)
•    Fighting Fantasy (Nintendo DS)

STRAY BULLET GAMES — AUSTIN, TX

SB Operations, 7/2008 to 3/2009
•    Game Designer, Unannounced Project: Designed new systems for an unannounced MMORPG. Developed new combat mechanics, character mechanics and visual effects. Developed guidelines for the standardization of character model bones, animations, and visual effects.
•    Game Designer, Shadowbane: Maintained the internal network for a LIVE MMO including internal patch deployment for test servers, working with 3rd party publishing host to coordinate patch deliveries to the community.
•    Quality Assurance: Identified, reported and tracked game play issues using TestTrack Pro. Analyzed game builds and approved them for public testing.
•    System Administrator: Set up and maintained desktops, servers, and network infrastructure. Managed network security and account management for users and remote ftp access.

Games
•    Shadowbane (PC & Mac)
•    Unannounced MMORPG

MEDICORP HEALTH SYSTEM — FREDERICKSBURG, VA

Technical Support Specialist, 8/2007 to 6/2008
•    Technical Support Specialist: Managed help requests and provided support for issues related to software and hardware via Altiris management solution. Implemented and maintained a new Knowledge Base for containing information on all the software and hardware systems currently in use.
•    Desktop Support Analysis: Installed new hardware and software onto the network when needed. Performed detailed diagnosis of technical issues with hardware systems to determine the need for outsourced repairs.

TMA RESOURCES — VIENNA, VA

Help Desk Specialist, 6/2006 to 5/2007
•    Junior Network Administrator: Independently implemented and managed the Team Foundation Server for storage and version control of company wide source code, Backup and Restore solution using Symantec Ghost, VMWare Infrastructure 3 servers and VMWare Workstations for software version testing and product demonstrations.
•    Help Desk Specialist: Managed help requests and provided support for issues related to software and hardware via Parature Help Desk Support Software. Managed and supported a network of over 200 desktops, 50 laptops and 40 servers. Independently implemented company wide asset tracking solution using Wasp MobileAsset.

ACRITECH CORPORATION — FREDERICKSBURG, VA

Network Engineer, 6/2002 to 6/2006
•    Responsible for hardware installation, upgrades and repairs of servers and personal computer systems.
•    Responsible for software installation, backup and recovery of systems and data.
•    Managed system performance and network security by performing daily checks for security vulnerabilities and unauthorized access attempts.
•    Responsible for provisioning access to existing and new customers to their data and information.
•    Trained customers on the usage of services and systems provided by ACRITECH.
•    Performed weekly onsite training and technical services for customers, such as maintenance, upgrades, or repairs to their current computer systems.

Education

Computer Science, University of Mary Washington, 2004-2008
General Studies, Germanna Community College, 2001-2003

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